Unity – Toon/cel shading with bitmap gradient lookup in deferred rendering
Note: The first thing on my list for the next Unity article was the decal system, but not only the code would need some serious revamp to be presentable, what would take some time, but unfortunately I lost the disk with the latest version in the move, I have an old backup but I still Read more about Unity – Toon/cel shading with bitmap gradient lookup in deferred rendering[…]