Unity – Toon/cel shading with bitmap gradient lookup in deferred rendering

Note: The first thing on my list for the next Unity article was the decal system, but not only the code would need some serious revamp to be presentable, what would take some time, but unfortunately I lost the disk with the latest version in the move, I have an old backup but I still Read more about Unity – Toon/cel shading with bitmap gradient lookup in deferred rendering[…]

Ninja Wheel available on Google Play

This is a quick game I’ve made past weekend. It’s a totally free and ad-free, ‘no-strings-attached’ release. It’s similar to other games but the level generator algorithm is unique, at higher levels you can play solely by keeping a consistent rhythm between your taps. It only includes leaderboards (Google Play) so you can compete with Read more about Ninja Wheel available on Google Play[…]